![]() ![]() For players who don’t want to pay, earning a maximum of 60 Overwatch Coins per week through a series of challenges means it would take at least 17 weeks to unlock that particular cosmetic. One skin is (slightly uncharitably) basically just “Baptiste but blue,” and it costs 1,000 coins (equivalent to about $10). Some growing pains were inevitable, both for Blizzard and its audience, and players are certainly making those pains known.Īfter the game’s weekly store reset for the first time on Tuesday, players quickly grew frustrated at seeing the prices Blizzard was asking for some of Overwatch 2’s less-inventive skins. While this is an expected change - and a frequently requested one - Blizzard is relatively new to the rotating store and battle pass models that it’s adopted for Overwatch 2. Players continue to take umbrage with the game’s cosmetics, particularly how expensive they are and what they’re getting for the price.Īmong the largest changes Blizzard made with Overwatch 2 is adapting the game to a free-to-play model. But personally I've never had any issues with it, nor have I had friends complain about it (which is something that happens often in other games tbf).Overwatch 2 has had its share of high-profile stumbles in its launch week, but now that players are finally getting into the game, many aren’t pleased with what they’re seeing. The game also isn't as twitchy as other shooters, so it's less prone to stick out. ![]() And I'd be super jealous of friends living closer to the data centers as they had a couple of ms less delay, lol.Īnyway, I don't think I've ever really noticed anything messed up with the netcode in OW. In those days connecting (and pulling host, omg) was pretty much a conversation you had with every game. I've always been extremely critical of net codes in shooters, especially since I've been playing pretty netcode depended games like Halo or CoD hyper competitively since Halo 2. Like it just does not care, lol.īut no, I think the netcode in OW is pretty stellar. If I unplug my cable and play wirelessly I'm lagging out the wazoo playing a game like CoD or Halo, but playing OW with the same setup is fine. Anyway, love the game mostly.įeel like this is all in my head and just wanted to survey other players.Ĭlick to shrink.Overwatch has the strangest netcode. But they fixed whatever was going on there for release. Then the Overwatch 2 beta felt very sluggish and inaccurate. OW1 was pretty good near its end, connection wise. I think at some point they must have added a data center closer to where I live, because 30ms certainly did not used to be my typical connection. I think at some point they raised the server tick rate-it's hard to find news about this, but I think I remember it happening (20Hz to 60Hz tick rate?)-which fixed that kind of thing (feeling wise anyway). ![]() I still remember Junkrat tires exploding on the incorrect side of shields all the time in OW1. reliable, accurate? (early Siege had major issues though).ĭon't get me wrong, Overwatch's netcode feels better than it ever used to. CSGO, Apex, Valorant and Siege feel more. Overwatch certainly doesn't have bad netcode, but even with a 30ms connection it still feels like 70-90ms in other shooters. I've never had anyone to talk about this with, and the thought has always been in the back of my head. Playing in a real match feels like playing on the moon comparatively. I have always felt that if Overwatch felt as good as it does in the Shooting Range, it would be a marvel of engineering. ![]()
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