![]() You may or may not have given up before then out of frustration and boredom. It aims for pathos and tragedy but ends up hoary. The answers lead to a twist that feels unearned and melodramatic and might feel like less than the sum of its parts. Figuring out how to move beyond that to solve the puzzles can become tedious when you get stuck, and it's no longer about empathy but trying to find the right pixel to click on. Oh, there is a way to murder Willem Dafoe, but it's only one way, and it's optional, as opposed to the at least six ways to kill Sean Bean in Hitman 2. As a point-and-click game, playing on a console with a controller can get awkward when you're trying to find the right pixel to click. Twelve Minutes can be rather obtuse in letting you figure how you can progress beyond reliving the same loop over and over again. Can you ever get to a place of happiness? Courtesy of Annapurna Interactive. ![]() We sit down to chat with Luis Antonio to talk about his mystery thril. Suddenly the game becomes a "Willem Dafoe Murder Simulator". Luis walks us through his experience of working with high-profile actors on 12 Mintues. It becomes a game where you start trying to figure out how to murder Willem Dafoe. He'll murder you and your wife no matter what. He's the monster that's going to get you. However, after more than a dozen loops, you find yourself thinking, "The hell with empathy! How do I kill this F****er?" Because Willem Dafoe is like the Terminator. It says everything that his voice alone can fill you with dread each time he knocks on the door. ![]() The real stand-out is Dafoe, who manages to convey the unhinged intensity of a man who's going to turn murderous at the drop of a hat. Ridley has a somewhat thankless role of playing The Wife who goes from joy to apprehension to horror. Antonio shares behind-the-scenes insights into the making of Twelve Minutes, alongside the voice cast of James McAvoy, Daisy Ridley, and Willem Dafoe. McAvoy conveys the confusion, guilt, and horror of a man caught in a seemingly endless loop of death. Since you're looking down at the characters without seeing their faces, any emotional impact comes from the voice performances of the actors. It's supposed to be a game of empathy, to find out someone's past and motivations, to understand them and hopefully, they might understand you. You have to figure out what to ask, what items to find, to talk Willem Dafoe out of murdering you. What makes it unique is it's played in a top-down view, "You", the nameless man, are voiced by James McAvoy, your wife is voiced by Daisy Ridley in her most sustained role since the Star Wars movies, and the cop is voiced by Willem Dafoe. Twelve Minutes is essential a point-and-click adventure game. ![]()
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